“We believe that our players will benefit from optimization that would make the download and playing experience much smoother,” it said, detailing a few changes that would be made. This is despite the game having enjoyed an apparently technically smooth rollout in Western territories, Japan, and South Korea at the start of June.Ī further update by Blizzard said the launch had been delayed to July 7. The launch had been set for June 23, but a post on June 19 by the game’s co-developer and local publisher NetEase said that it needed to make further “optimizations”, including support for more devices and network and performance improvements. In short, it pretty much looks like how you’d imagine a well-produced mobile version of Diablo would look like.Diablo Immortal, Blizzard’s controversial mobile game entry in its famous action-RPG series, has had its release in China delayed just days before it was due to launch. There’s a wheel for quickly selecting various abilities, enemy health bars, item icons, and even a minimap. Having said that, the UI we do see features many of the core components we’re used to seeing in traditional Diablo games. As expected, Diablo Immortal will not feature a 1:1 replication of the more complicated UI featured in the PC and console versions of Diablo. The UI and other visual elements are arguably the biggest takeaways from this new footage. This trailer features some of the same footage showcased in the Diablo Immortal trailer that Blizzard quietly released as part of the BlizzCon 2019 celebrations, but it focuses much more on the game’s UI and some of the details of its six currently available character classes (Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard). It’s been a long time since Blizzard has updated us on the status of Diablo Immortal, but a new trailer reveals some fresh gameplay footage for the controversial mobile title.
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